This class was created by Brainscape user Kate Belson. Visit their profile to learn more about the creator.

Decks in this class (11)

Week 1 - Definitions, Displays, Building Objects, Primitives, Attributes and Coordiates/2D Graphics
Define modelling,
Define animation and simulation,
Define image synthesis
24  cards
Week 2 - Linear and Affine Transformations, Homogeneous and 3D Coordinates
What are linear transformations,
Give 4 examples of linear transfo...,
What is the matrix transformation...
24  cards
Week 3 - Projective Geometry, Warping and Morphing
What do projections do,
What does pp stand for,
What does cop stand for
25  cards
Week 4 - Models and Illumination
How are continuous objects modelled,
When rendering opaque objects why...,
What is a mesh
40  cards
Week 5 - OpenGL and Texture & Environment Mapping
What is the opengl rendering pipe...,
What do opengl s shaders do,
What do vertex shaders do
30  cards
Week 7 - Bump & Shadow Mapping and Visibility, Occultations & Clipping
What is bump mapping,
What his a heightmap elevation map,
What are the steps for using a he...
23  cards
Week 8 - Rasterisation and Anti-Aliasing
Name 2 examples of vector displays,
Name 5 examples of raster displays,
What is rasterisation
31  cards
Week 9 - Parametric Representations
What are bezier curves,
How can you join bezier curves an...,
What is continuity in terms of be...
19  cards
Week 10 - Ray Tracing, Path Tracing and Radiosity
What is forward tracing,
What is backward tracing,
What type of tracing is ray traci...
16  cards
Week 11 - Animation
What is traditional cel based ani...,
What is stop motion animation,
What are animation variables know...
18  cards
Exam Questions
How does aliasing occur in comput...,
A bezier curve has five control p...,
How can a curve be a bezier curve
15  cards

More about
ecm3423 computer graphics

  • Class purpose General learning

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