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Flashcards in CONDUCT INDIVIDUAL TRAINING Deck (32)
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1

MOVEMENT FORMATIONS

LINE, VEE, ECHELON, DIAMOND, WEDGE FILE

2

TRAVELING (MOVEMENT TECHNIQUE)

USED WHEN ENEMY CONTACT IS NOT LIKELY BUT SPEED IS NECESSARY, 10 METERS BETWEEN SOLDIERS AND 20 METERS BETWEEN SQUADS.

3

TRAVELING OVERWATCH (MOVEMENT TECHNIQUE)

(MOST USED) USED WHEN ENEMY CONTACT IS POSSIBLE. 20 METERS BETWEEB SOLDIERS, AND 50 METERS BETWEEN TEAMS.

4

SUCCESSIVE BOUND (BOUNDING OVERWATCH)

ONE ELEMENT MOVES TO A POSITION, THEN THE OVERWATCHING ELEMENT MOVES TO A POSITION GENERALLY ONLINE WITH THE FIRST ELEMENT

5

ALTERNATING BOUNDS (BOUNDING OVERWATCH)

ONE ELEMENT MOVES INTO A POSITION, THEN THE OVERWATCHING ELEMENT MOVES INTO A POSITION IN FRONT OF THE FIRST ELEMENT.

6

BOUNDING OVERWATCH (MOVEMENT TECHNIQUE)

USED WHEN ENEMY CONTACT IS LIKELY, OR WHEN CROSSING A DANGER AREA. BOUNDING ELEMENT MOVES WHILE THE OTHER OCCUPIES A POSITION WHEN IT CAN OVERWATCH BY FIRE THE BOUNDING ELEMENTS ROUTE

7

LOA

LIMIT OF ADVANCE

8

SQUAD ATTACK PHASE 1

SL WILL POSITION THE MG WITH THE ELEMENT IN CONTACT ON THE SIDE THE BOUNDING TEAM WILL MOVE ON. ATL WILL TAKE CHARGE OF THE MG.

9

SQUAD ATTACK PHASE 2

SL WILL MOVE WITH ASSUALT ELEMENT OVER CONCEALED ROUTE TO VULNERABLE FLANK

10

SQUAD ATTACK PHASE 3

FLANKING TEAM PICKS UP THE VOLUME OF FIRE AND SIGNLAS SHIFT WHEN READY. SUPPORT CONFIRMS SIGNAL

11

SQUAD ATTACK PHASE 4

FLANKING TEAM ASSAULT TO LOA USING 3-5 SECOND RUSH

12

SQUAD ATTACK PHASE 5

SUPPORT TEAM MOVES UP, TIES IN WITH LOA, AND CALLS IN SIT REP TO HIGHER AUTHORITY.

13

LDA

LINEAR DANGER AREAS

14

DANGER AREA

ANY PLACE ON A UNITS ROUTE WHERE THE LEADER DETERMINES HIS UNIT MAY BE EXPOSED TO ENEMY OBSERVATION OR FIRE

15

DANGER AREA FUNDAMENTALS

1. DESIGNATE NEAR AND FAR SIDE RALLY POINTS
2. SECURE NEAR SIDE, LEFT/RIGHT FLANKS, AND REAR SECURITY
3. RECOND AND SECURE FAR SIDE
4. CROSS THE DANGER AREA
5. PLAN FOR FIRE ON ALL KNOWN DANGER AREAS

16

LDA ACTIONS FOR A SQUAD

1. ATL OVERSE THE LINEAR DANGER AREA AND SENDS HHAND SIGNAL TO SL
2. SL DIRECTS THE ATL TO MOVE HIS TEAM ACROSS FAR ENOUGH TO FIT THE REAMIND OF THE SQUAD ON THE FAR SIDE OF THE LDA (BT PROVIDES OVERWATCH.
3. SL RECIVES HAND SIGNAL IT IS SAFE TO MOVE THE REST ACROSS.
4. (AT) PROVIDES OVERWATCH FOR SL, RTO, AND BT TO MOVE ACROSS LDA
5. (AT) ASSUMES ORIGINAL AZIMUTH AND SL'S COMMAND

17

FINAL PROTECTIVE LINE (FPL)

AN IMMEDIATELY AVAILABLE PREARRANGED BARRIER OF FIRE TO STOP ENEMY MOVEMENT ACROSS DEFENSIVE LINES OR AREAS

18

SECTOR OF FIRE

AN AREA TO BE COVERED BY FIRE THAT IS ASSIGNED TO AN INDIVIDUAL, WEAPON, OOR UNIT. GUNNERS ARE ASSGINED PRIMARY AND SECONDARY SECTORS

19

PRINCIPAL DIRECTION OF FIRE (PDF)

A DIRECTION OF FIRE ASSIGNED PRIORITY TO COVER AN AREA THAT HAS GOOD FIELDS OF FIRE OR HAS LIKELY DISMOUNTED AVENUE OF APPROACH

20

GRAZING FIRE

A GOOD FPL COVERS THAT MAXIMUM AREA ITH GRAZING FIRE OUT TO A MAXIMUM OF 600 METERS

21

DEAD SPACE

IN PLACES WHERE THE SOLDIERS WAIST FALL BELOW THE GUNNERS POINT OF AIM DEAD SPACE EXISTS.

22

RANGE CARD

1. WEAPON SYMBOL
2. SECTOR OF FIRE
3. PDF OF FPL
4. RANGE, AZIMUTH, AND NUMBER LABEL TO PREDETERMINED TARGETS
5. DEAD SPACE
6. DISTANCE AND AZIMUTH FROM A 7. KNOWN POINT OR EIGHT-DIGIT 8. GRID COORDINATE
8. MAGNETIC NORTH ARROW
9. DATA SECTION

23

SECTORS OF FIRE

45 DEGREES BUT METT-TC

24

PRINCIPALS OF PATROLLING

1. PLANNING
2. RECON
3. SECURITY
4. CONTROL
5. COMMON SENSE

25

PLANNING (PRINCIPALS OF PATROLLING)

QUICKLY MAKE A SIMPLE PLAN AND EFFECTIVELY COMMUNICATE IT TO THE LOWEST LEVEL

26

RECONNAISSANCE (PRINCIPALS OF PATROLLING)

YOUR RESPONSIBILITY AS A RANGER LEADER IS TO CONFIRM WHAT YOU THINK YOU KNOKW, AND TO LEARN THAT WHICH YOU DO NOT ALREADY KNOW

27

SECURITY (PRINCIPALS OF PATROLLING)

PRESERVE YOUR FORCE AS A WHOLE. EVERY RANGER AND RIFLE COUNTS. ANYONE COULD BE THE DIFFERENCE BETWEEN VICTORY AND DEFEAT

28

CONTROL (PRINCIPALS OF PATROLLING)

CLARIFY THE CONCEPT OF THE OPERATION AND THE COMMANDERS INTENT, COUPLED WITH DISCPLINED COMMUNICATIONS, TO BRING EVERY MAN AND WEAPON AVAILABLE TO OVERWHELM THE ENEMY AT THE DECISIVE POINT

29

COMMON SENSE (PRINCIPALS OF PATROLLING)

USE ALL AVAILABLE INFO AND GOOD JUDGEMENT TO MAKE SOUND, TIMELY DECISIONS.

30

REACT TO NEAR AMUBSH

1. SOLDIERS IN KILL ZONE IMMEDIATELY RETURN FIRE AND THROW FRAG AND SMOKE GRENADES
2. SOLDIERS NOT IN KILL ZONE IMMEDIATELY ID ENEMY POSITION AND INITIATE SUPPRESSIVE FIRE/SEEK COVER
3. AFTER DETONATION SOLDIERS IN KILL ZONE ASSULT THROUGH THE AMBUSH
4. SOLDIERS NOT IN KILL ZONE SHIFT FIRE ACROSS ENEMY POSITION AS ASSAULT MOVES THROUGH