Chapter 1: Introduction to Information management Flashcards Preview

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Flashcards in Chapter 1: Introduction to Information management Deck (31)
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1

3 perspectives of digitization

1. Social perspective
2. Industrial perspective
3. business perspective

2

augmented reality

elements are added by a computer to the image of reality (pokemon go)

3

Stage of the hype cycle

1. innovation trigger
2. peak of inflated expectations
3. trough of disillusionment
4. slope of enlightenment
5. plateau of productivity

4

open source technology

large companies pay thousands of programmers to write codes that they then publish online, so every interested person can use the code for free

5

cloud computing

making data, hardware and software available via a network --> data analysis can be applied

6

business intelligence

the collection and conversion of data in information reports

7

data security

does data represent the truth

8

data veracity

does data represent reality

9

internet of things

interconnection via the internet of devices used day to day, enabling them to send and receive data

10

Web 2.0

internet services that allow users to cooperate, create resources and share information

11

collaborative consumptions

web 2.0

12

digital co-creation

web 2.0

13

peer production

web 2.0

14

trackback

link in a post that refers to the original source of the blogger

15

blog roll

lists of the favourite blogs of the blogger

16

griefer

people who maliciously try to sabotage a wiki

17

wikimaster

coordinates wikis and delete unnecessary post

18

roll back

restore the wiki to an earlier version

19

software development kit

toolbox for developers who want to create a connection with twitter in their product or apps

20

APIs

programming guidelines that tell other programs how to execute a certain task like retrieving information from the platform

21

free rider problem

companies use information without doing anything in return

22

owned media

communication channels that a company manages itself

23

paid media

attempts to distribute site or message

24

earned media

online advertising that a company has not paid for

25

wisdom of crowds

group of untrained amateurs will collectively have more insight than a single or small group of trained professionals

26

For a crowd to be smart (WoC)

1. diverse
2. decentralized
3. collective verdict
4. independent

27

prediction markets

opinion of a large group of people is used to make predictions of possible results

28

embassy

different and easy to find locations are created so that customers can reach a company and interact with them

29

astroturfing

companies post positive reviews about their own products and negative reviews of the products of competitors

30

sock poppet

fake account that is used to promote an idea, company or person