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Flashcards in Aggression & Prosocial Behaviour Deck (38)
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1
Q

Define aggression.

A

Any form of behaviour intended to harm another living being who is motivated to avoid such treatment.
Not accidental. Unwanted by targets.

2
Q

Define violence.

A

Aggression that aims at stream harm.

3
Q

Name the 6 main types of aggression (Buss).

A

Physical.
Verbal.
Active - actively done by the perpetrator.
Passive - not actively aggressive but it highlights anger (e.g. refusing to talk to someone).
Direct.
Indirect - does not involve direct contact and requires a third person. (e.g. negative rumours).

4
Q

Name the 4 main types of aggression (Dodge & Coie).

A

Proactive - instrumental, planned.
Reactive - uncontrolled, impulsive, driven by emotions.
Proximate - aim to cause harm immediately.
Ultimate - aim to obtain something from harm (long-term).

5
Q

What are some issues when studying aggression?

A

Complex + hard to define - cultural + norm-based.
Difficult to measure.
Ethical issues.

6
Q

What are some ways to measure aggression?

A

Simulations, observations, self-report measures, willingness of being aggressive.

7
Q

What is the biological explanation of aggression?

A

Aggression is an instinct (Riopelle).
Can be controlled + can adapt to the situation. Elicited by specific stimuli/situations.
Used to protect species + survival of genes.
Emerges in threatening situations.

8
Q

What are the main social explanations of aggression?

A
Frustration-aggression hypothesis. 
Excitation transfer. 
Cognitive net-association theory. 
Social learning. 
Script theory.
9
Q

Explain the frustration-aggression hypothesis (Dollard).

A

Frustration is a state that emerges when circumstances interfere with a goal. Aggression reduces frustration.
The target is unrelated to the frustration - innocent person that is easily accessible.
Inhibiting factors = fear of punishment.

10
Q

What are the weaknesses of the frustration.aggression hypothesis?

A

Vague definition of frustration.

Frustration doesn’t always lead to aggression.

11
Q

Explain the excitation transfer theory (Zilman).

A

Transfer from an arousal emerging in a situation to another situation with the likelihood of eliciting an aggressive behaviour.
Event causing arousal - arousal continuing - annoying event.

12
Q

Explain the cognitive neo-association theory (Berkowitz).

A

Unpleasant experiences elicit negative effects than activate aggressive associations.
Aggressive thoughts/behaviours are associated in memory and activated by aversive events.
Causal link between negative effects elicited by aversive events and aggression = hostile aggression.

13
Q

Explain the guns study (Berkowitz) which provided proof for the cognitive net-association theory.

A

When in the angered condition, pps showed much higher levels of aggression by choosing higher shock levels for all scenarios (even the badminton one!) as opposed to the non-angered condition.

14
Q

Explain social learning theory (in regards to aggression) (Bandura).

A

Learning by direct experiences - behaviour is learnt + maintained by rewards + punishments.
Learning by vicarious experiences - models + imitations (e.g. Bobo doll experiment).

15
Q

Explain script theory (Huesmann).

A

Observing aggression leads to learned and internalised aggressive scripts. Scripts guide behaviour.
Scripts = associated concepts in memory. Chronically accessible + generalised to situations.

16
Q

Give two studies which provided evidence for script theory.

A

Television - aggressive acts increase for both gender + for both pps with prior/no prior aggression.
Video games - self-perception of aggressive behaviours decreased when playing violent video games. Increased likelihood of aggressive behaviour.

17
Q

What are 3 personal variables which can lead to a variation in aggression?

A

Traits - some people tend to be more aggressive (e.g. self-esteem, narcissism).
Gender - men often more aggressive than women. Gender difference depends on type of aggression (e.g. direct vs indirect).
Beliefs - positive attitudes toward violence = more aggression. Acceptance/condemnation of aggression.

18
Q

What are 3 situation variables which can lead to a variation in aggression?

A

Aversive situations - frustration, interpersonal provocation.
Environment - crowding, discomfort.
Primes/cues - exposure to mass media, exposure to objects.

19
Q

Explain the general aggression model (Anderson & Bushman).

A

Integrates all theories and factors that affect aggression.
Considers proximate and ultimate goals of aggression + aggression forms.
Inputs; personal + situation -> routes; affect, cognition, arousal -> appraisal; appraisal + decision -> outcomes: thoughtful OR impulsive.

20
Q

Define altruism.

A

Behaviours carried out to benefit others without anticipation of external rewards. Emphatic motivation is vital.

21
Q

What is the difference between helping behaviour and prosocial behaviour?

A

Helping - actions intend to provide benefit to or improve well-being of others.
Prosocial - actions defined by society as beneficial to other people. Not driven by professional motivations. May be driven by egoistic OR altruistic motivations.

22
Q

How did the Kitty Genovese story contribute to prosocial behaviour research?

A

The shock at the lack of help let to development of prosocial behaviour theories.

23
Q

What prosocial theories were developed in the 60-80s?

A

WHEN people help/not help.
Decision model of bystander intervention.
Cost-reward analysis.

24
Q

What prosocial theories were developed in the 80s-90s?

A
WHY people help/not help. 
Biological theories. 
Social learning. 
Social + personal standards.
Emotions.
25
Q

Name two factors that increase the likelihood of helping.

A

If a situation is perceived as an emergency compared to not/with cues of danger.
A lone bystander is more likely to help than several bystanders. Presence of others inhibit/slow people+s responses.

26
Q

What are the three main aspects in the bystander effect?

A

Others’ judgements.
Social influence - no action - less serious situation.
Responsibility - alone vs shared.

27
Q

Explain two studies which provided proof for the bystander effect.

A

Latane & Darley - three conditions; alone, group or passive confederate. Pps alone were more likely to report the smoke.
Latane & Rodin - lady in distress. Pps alone were more willing to help than when in pairs.
Passive confederate led to the lowest helping rates in both.

28
Q

What two main factors can affect helping rates in the bystander effect?

A

Relationships - if victim and bystander are friends - effect is reduced.
Group membership - increased helping rates if victim is a member of the same group as bystanders.

29
Q

Explain the cost-reward model/bystander calculus model (Piliavin).

A

Observing an emergency elicits arousal in the bystander.

In order to cope: consider costs + benefits of helping/not helping.

30
Q

What is a weakness of the cost-reward model?

A

Does not explain impulsive helping (immediate, non-deliberative, not based on decision-making).

31
Q

What are the three main evolutionary theories of why people help?

A

Evolutionary theories: innate predisposition to act pro-socially.
Kin selection.
Mutualism/reciprocal altruism.
Social learning.

32
Q

What is kin selection theory?

A

More inclined to help relatives than unrelated others.

Life-death situations = higher helping rate of healthy people than sick people.

33
Q

What is mutualism/reciprocal altruism theory?

A

Individuals derive some benefit from helping unrelated others if the favour is repaid.
Beneficial outcome of helping someone and being helped in return.

34
Q

What is social learning theory (in relation to prosocial behaviour)?

A

Learnt not innate behaviour.
Telling children to help others increase their prosocial behaviours willingness, reinforcement of helping behaviours, exposure to helping behaviours + role models (vicarious learning - modelling effect).

35
Q

What is an example of a situational cue which can affect bystanders’ behaviours (study!)?

A

Exposure to mass media.

In prosocial condition - more likely to help researcher + assist in following experiments.

36
Q

How do norms play a role in prosocial behaviour?

A

Provide a script for prosocial behaviour.

Learned from social modelling + reinforcements.

37
Q

Give 3 examples of common norms.

A

Reciprocity - like mutualism.
Social responsibility.
Personal norms - internalised norms that are socially learned but vary among individuals.

38
Q

What are two emotions which affect prosocial behaviour and how do they affect prosocial behaviour?

A

Empathy + mood.
Empathy - increases helping behaviour - empathy-altruism hypothesis. Empathy elicits motivations to help the person (altruistic motivation).
Mood - when happy we want to maintain this - focus on positive activities. When sad - fewer helping behaviours as we are focussing on own problems.
Negative-state relief hypothesis - adults more likely to help when sad as this may make them feel better.