4: Experimental research Flashcards

1
Q

Experimental research - goal:

A

establish causal relationships

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2
Q

Types of research Qs:

A
  • descriptive; eg. polls are just descriptive
  • relational > correlational relationships
  • causal > causal relationships
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3
Q

spurious relationships =

A

correlation confused with causation

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4
Q

3 necessary but not sufficient conditions to infer causality b/w X & Y:

+ problems

+ difficult point in research design

>>> overarching epistemologic problem

A
  • co-variation = X & Y happen together
  • time order: X before Y
  • exclude alternative possible causes

+ reverse causation: Y actually causes X, or Z causes both

+ isolate potential cause from other factors

>>> causality can be inferred, but never proven 100%

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5
Q

3 steps to evaluate a treatment with an experiment:

+ 4 entities involved

A

ma.me.co:

  • manipulate one or more IV = Independent Variables, eg who gets the treatment (in most basic design) in your TU Test Unit = population sample being tested
  • measure the effect on the DV = Dependent Variable(s)
  • control for the effect of EV = Extraneous Variables

+ IV, DV, EV & TU

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6
Q

Taxonomy of experimental designs

A

Experimental designs

  • Quasi-experiment w/o randomization (of sample assignment)
    • field
    • combined
    • lab
  • (True) Experiment w randomization (of sample assignment)
    • field
    • combined
    • lab
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7
Q

tradeoff of field VS lab experiments

A

realism –> generalizability = external validity

VS

control & ease of implementation –> internal validity

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8
Q

randomization:

object

goal n how

A

of assignment to one or the other condition;

the goal is to achieve internal validity because probabilistic assignment tends to produce similar populations

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9
Q

8=1+3+4 Threats to internal validity from extraneous variables

+ 1 important countermeasures

A
  • 1 before exp:*
  • selection bias = non-random assignments of treatments, eg doctors giving them to the neediest
  • 3 experiment-related:*
  • socially desirable behavior (= wanting to look good) and/or demand effects (= giving researchers what they want)
    >>> need to include measures of social desirability, coz this is usually the biggest problem in social R!
  • instrumentation = changes in instruments, observers (eg changing confederates in the exp.) or scores themselves
  • testing effects = behavior changes due to test

4 time-related:

  • history = specific events that happen at the same time
  • maturation = changes influencing test units w time;
  • similar to history, but more vague*
  • mortality = loss of test units durign experiment
  • regression to the mean = probabilistic issue of test units w extreme scores moving closer to avg during

>>> randomization helps against these effects

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10
Q

4 ways to control for extraneous variables

A
  • randomization <<< best way, but not always possible
  • matching = knowing the domain >>> find comparable pairs among test units >>> reduces sample size
  • statistical control = measure & analyse confounding factor
  • design control = add another experimental condition to manipulate
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11
Q

2 truly experimental designs

>>> possible problems

A
  • pretest-posttest control group >>> testing effects cannot be excluded
  • posttest-only control group >>> different populations at outset cannot be excluded
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12
Q

4 not truly experimental designs (in a table):

w differences wrt true exps

+ usually…

A

without control group:

  • One-shot case study >>> no Control Group, no randomization
  • One-group pretest-posttest design >>> no Control Group, no randomization

with control group:

  • Static group design >>> no randomization
  • Nonequivalent-groups (pretest-posttest) design >>> maybe multiple diffs bw experimental & control group

+ usually these are natural settings

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13
Q

Statistical experimental designs:

typical property, =

A

factorial design w several groups covering all the combinations of manipulated variables

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